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how to apply the friction
by prathap » Thu Apr 09, 2009 2:53 am
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- 2693
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by prathap
Thu Apr 09, 2009 2:53 am
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Breakable object
by armokal » Tue Apr 07, 2009 11:13 am
in General Discussion
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- 2884
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by armokal
Tue Apr 07, 2009 11:13 am
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Calculate Inertial Matrix of a Cylinder
by Auradrummer » Sun Apr 05, 2009 10:21 am
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- 2909
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by Auradrummer
Sun Apr 05, 2009 10:21 am
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NewtonHingeCallBack problem
by ryj3k » Sat Apr 04, 2009 9:08 am
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- 2965
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by ryj3k
Sat Apr 04, 2009 9:08 am
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AI learns to jump
by JoeWright » Thu Apr 02, 2009 7:48 pm
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- 4308
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by JoeWright
Thu Apr 02, 2009 7:48 pm
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Lack of determinism and no speed boost when using 2 threads
by JoeWright » Sat Mar 28, 2009 10:33 am
in Bugs and Fixes
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- 3925
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by JoeWright
Sat Mar 28, 2009 10:33 am
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Simple Delphi GLScene newton 2.0 demo
by JernejL » Thu Mar 26, 2009 1:51 pm
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- 3348
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by JernejL
Thu Mar 26, 2009 1:51 pm
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Strange vehicle slowdowns (not performence stuff!! :) )
by LordSimonXp » Wed Mar 25, 2009 10:56 am
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- 2970
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by LordSimonXp
Wed Mar 25, 2009 10:56 am
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PhysUtil.cpp
by armokal » Sun Mar 22, 2009 11:42 pm
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- 2789
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by armokal
Sun Mar 22, 2009 11:42 pm
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Mogrenewt joint callback
by hiramajo » Tue Mar 17, 2009 6:17 am
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- 2926
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by hiramajo
Tue Mar 17, 2009 6:17 am
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Dominoze
by Dragonslayer » Sat Mar 07, 2009 9:24 pm
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- 4012
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by Dragonslayer
Sat Mar 07, 2009 9:24 pm
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Toughening up the hinge
by JoeWright » Wed Mar 04, 2009 11:34 am
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- 3048
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by JoeWright
Wed Mar 04, 2009 11:34 am
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hinge motor
by PJani » Sun Mar 01, 2009 6:27 pm
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- 3105
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by PJani
Sun Mar 01, 2009 6:27 pm
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3dgamestudio chapter in wiki
by VeT » Mon Feb 23, 2009 10:23 am
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- 3315
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by VeT
Mon Feb 23, 2009 10:23 am
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NewtonMaterialSetContactTangentAcceleration
by derdragon » Mon Feb 23, 2009 10:05 am
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- 3154
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by derdragon
Mon Feb 23, 2009 10:05 am
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About Vehicle count.
by Dave Gravel » Thu Feb 19, 2009 5:00 am
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- 4064
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by Dave Gravel
Thu Feb 19, 2009 5:00 am
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CustomLimitBallAndSocket Joint
by Zach Griffin » Sat Feb 14, 2009 3:16 am
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- 3149
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by Zach Griffin
Sat Feb 14, 2009 3:16 am
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Level material
by armokal » Mon Feb 09, 2009 12:14 am
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- 2817
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by armokal
Mon Feb 09, 2009 12:14 am
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Problems using newton toolboxs
by yoshy » Sun Feb 08, 2009 3:39 pm
in Bugs and Fixes
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- 3206
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by yoshy
Sun Feb 08, 2009 3:39 pm
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Simple Collision Mesh question
by adam450 » Fri Jan 30, 2009 11:30 pm
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- 2923
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by adam450
Fri Jan 30, 2009 11:30 pm
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Basic Car Motion
by adam450 » Fri Jan 16, 2009 11:34 pm
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- 3453
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by adam450
Fri Jan 16, 2009 11:34 pm
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Help with Tutorial 9
by physicsjunky » Thu Jan 15, 2009 5:29 pm
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- 3526
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by physicsjunky
Thu Jan 15, 2009 5:29 pm
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RFactor Vs. VehicleJoint ?
by kikosmalltalk » Wed Jan 07, 2009 8:46 am
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- 3311
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by kikosmalltalk
Wed Jan 07, 2009 8:46 am
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Remove it please
by Eltran » Sat Dec 20, 2008 3:02 pm
in Bugs and Fixes
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- 3312
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by Eltran
Sat Dec 20, 2008 3:02 pm
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Experimental raycast vehicle.
by Dave Gravel » Fri Dec 12, 2008 6:55 am
in User Gallery
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- 3944
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by Dave Gravel
Fri Dec 12, 2008 6:55 am
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how can get the direction of body
by mnmama » Sun Dec 07, 2008 3:07 pm
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- 3706
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by mnmama
Sun Dec 07, 2008 3:07 pm
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Convert Newton header to BlitzMax code
by Leadwerks » Sun Dec 07, 2008 2:26 pm
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- 3801
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by Leadwerks
Sun Dec 07, 2008 2:26 pm
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Status of beta 18?
by bleubleu » Tue Nov 04, 2008 4:48 pm
in General Discussion
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- 3465
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by bleubleu
Tue Nov 04, 2008 4:48 pm
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OpenGL + NGD?
by OpenProgrammer » Sun Nov 02, 2008 4:28 pm
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- 3438
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by OpenProgrammer
Sun Nov 02, 2008 4:28 pm
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I not found the thread delete button, please delete this...
by Auradrummer » Fri Oct 24, 2008 3:30 pm
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- 3548
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by Auradrummer
Fri Oct 24, 2008 3:30 pm
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Better option for front wheels
by Auradrummer » Tue Oct 21, 2008 12:43 pm
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- 3532
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by Auradrummer
Tue Oct 21, 2008 12:43 pm
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NewtonCollisionCollideContinue for collision detection..
by Aaron » Sun Oct 19, 2008 8:25 pm
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- 3700
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by Aaron
Sun Oct 19, 2008 8:25 pm
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NewtonSDK 2.0 : CustomMultiBodyVehicle
by osknoes » Tue Oct 14, 2008 11:32 pm
in General Discussion
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- 3713
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by osknoes
Tue Oct 14, 2008 11:32 pm
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Heightmap collision
by bizzard4 » Mon Oct 06, 2008 10:29 am
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- 4071
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by bizzard4
Mon Oct 06, 2008 10:29 am
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Archimedia character controller
by deadstar » Sun Oct 05, 2008 1:52 pm
in General Discussion
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- 3584
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by deadstar
Sun Oct 05, 2008 1:52 pm
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Newton physics in a huge world, performance/memory?
by Spek » Sat Oct 04, 2008 9:09 am
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- 3472
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by Spek
Sat Oct 04, 2008 9:09 am
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Creating a Rope, Cord, or Chain
by DanDixon » Sat Oct 04, 2008 5:03 am
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- 3593
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by DanDixon
Sat Oct 04, 2008 5:03 am
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Penumbra Requiem released
by Yezide » Wed Oct 01, 2008 3:42 pm
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- 4040
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by Yezide
Wed Oct 01, 2008 3:42 pm
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lost torque when used continousCollision mode.
by hyperjingun » Tue Sep 23, 2008 9:33 pm
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- 3502
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by hyperjingun
Tue Sep 23, 2008 9:33 pm
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Tutorial on Character Controllers in Leadwerks Engine
by Leadwerks » Tue Sep 16, 2008 12:12 am
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- 4492
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by Leadwerks
Tue Sep 16, 2008 12:12 am
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Confined: 3D Medieval RPG
by stevend » Sun Sep 07, 2008 12:15 am
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- 4289
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by stevend
Sun Sep 07, 2008 12:15 am
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Player collision materials
by dpadam450 » Wed Aug 27, 2008 11:34 pm
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- 3778
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by dpadam450
Wed Aug 27, 2008 11:34 pm
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Getting Setup [EDIT]
by dpadam450 » Tue Aug 26, 2008 7:47 pm
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- 3691
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by dpadam450
Tue Aug 26, 2008 7:47 pm
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Newton2 - TyreIsAirborne?
by Aphex » Tue Aug 19, 2008 8:29 am
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- 3763
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by Aphex
Tue Aug 19, 2008 8:29 am
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Leadwerks Mass Physics Competition with Newton Game Dynamics
by Leadwerks » Fri Aug 15, 2008 2:14 pm
in General Discussion
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- 3662
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by Leadwerks
Fri Aug 15, 2008 2:14 pm
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[fixed]Problem with NewtonCollisionClosestPoint (v2 beta 16)
by DarthGak » Thu Jul 31, 2008 1:37 am
in Bugs and Fixes
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- 3931
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by DarthGak
Thu Jul 31, 2008 1:37 am
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(MMOFPS) First Person Shooter Untitled, Work In Progress
by dudeabot » Tue Jul 01, 2008 10:20 am
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- 5223
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by dudeabot
Tue Jul 01, 2008 10:20 am
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Small change to MultiBodyVehicle
by Nitrogenycs » Mon Jun 30, 2008 4:56 pm
in Bugs and Fixes
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- 4136
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by Nitrogenycs
Mon Jun 30, 2008 4:56 pm
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Unofficial NGD 1.5 Delphi Tutorials (1.0 Beta)
by Stucuk » Tue Apr 08, 2008 3:41 am
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- 4856
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by Stucuk
Tue Apr 08, 2008 3:41 am
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Newton Dynamics Contract
by dinther » Tue Jan 08, 2008 4:46 pm
in User Gallery
- 0
- 4755
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by dinther
Tue Jan 08, 2008 4:46 pm
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