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- assertion in dgCollisionCapsule::Init SanityCheck
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- Commit "* mac OSX is *"
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- newton crash on amd phenom and core2dou
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Wed Jun 15, 2016 5:36 am
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- Can't compile tutorial101
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Thu May 26, 2016 11:07 am
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- Missing change NewtonBodyGetMassMatrix -> NewtonBodyGetMass
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Sun May 22, 2016 9:24 am
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- Tree Collision, Continuous Collision, Winding Order
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- NewtonMaterialSetCollisionCallback not working anymore?
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- Problems linking to dJointLibrary.lib
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Tue Apr 26, 2016 3:05 pm
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- Newton 3.14 vehicle problem
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Fri Apr 22, 2016 11:11 am
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- Picking scaled instances does work anymore
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Thu Apr 21, 2016 2:31 pm
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- CMake on Mac errors
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- Status of double precision
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- Unable to build in Windows
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Tue Mar 29, 2016 9:36 am
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- HeightField Collision Dynamic AABB Update
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- dgSkeletonContainer::m_nodeCount type
by Crashy » Thu Feb 25, 2016 6:47 am
- 6 Replies
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Mon Feb 29, 2016 3:50 am
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- [Fixed] CC static mesh and sphere
by AntonSynytsia » Sat Feb 27, 2016 6:23 am
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Sat Feb 27, 2016 8:36 am
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- Ghost in the Machine [3.14] (2016-02-18 build) [NOT BUG]
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Sat Feb 20, 2016 6:20 am
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- Sleep Bug [3.14] (2016-02-15 build) [FIXED]
by Stucuk » Thu Feb 18, 2016 12:59 am
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Fri Feb 19, 2016 2:50 am
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- osgNewton problem...
by Raizel » Tue Jan 12, 2016 10:12 am
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Tue Jan 12, 2016 10:12 am
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- NewtonTreeCollisionEndBuild optimization fail
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Sat Dec 19, 2015 9:15 am
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- Character controller deletion
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Thu Dec 17, 2015 4:44 am
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- NewtonWorldForEachBodyInAABBDo issue
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