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- r611 contains _ASSERT macro definition problem.
by drawtree » Fri May 06, 2011 2:01 am
- 2 Replies
- 2804 Views
- Last post by Julio Jerez
Fri May 06, 2011 8:43 am
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- r610 using MSVC specific feature, not compiling with GCC.
by drawtree » Thu May 05, 2011 10:56 am
- 2 Replies
- 3066 Views
- Last post by drawtree
Fri May 06, 2011 12:38 am
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- NewtonCollisionCollide() doesn't seem to work
by agi_shi » Sat Apr 30, 2011 9:25 am
- 3 Replies
- 3708 Views
- Last post by agi_shi
Sun May 01, 2011 12:54 am
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- NewtonCollisionCalculateAABB() ignores original matrix
by agi_shi » Tue Apr 26, 2011 7:47 pm
- 8 Replies
- 6495 Views
- Last post by agi_shi
Thu Apr 28, 2011 11:03 am
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- Treecollision optimize error
by collerblade » Sun Apr 24, 2011 8:27 am
- 19 Replies
- 15512 Views
- Last post by collerblade
Mon Apr 25, 2011 2:19 pm
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- NewtonCollisionForEachPolygonDo() does not cap cylinder/cone
by agi_shi » Fri Apr 15, 2011 3:34 pm
- 2 Replies
- 2984 Views
- Last post by agi_shi
Fri Apr 15, 2011 4:56 pm
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- Crasher in NewtonTreeCollisionEndBuild
by richard » Wed Mar 30, 2011 10:42 pm
- 4 Replies
- 4465 Views
- Last post by richard
Thu Mar 31, 2011 11:13 pm
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- Ubuntu compile issue svn revision 406
by martin » Mon Mar 21, 2011 1:37 pm
- 1 Replies
- 3491 Views
- Last post by Julio Jerez
Mon Mar 21, 2011 3:08 pm
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- Some troubles with sleeping and size of collision primitives
by FadeToBlack » Thu Sep 09, 2010 7:20 pm
- 38 Replies
- 27971 Views
- Last post by FadeToBlack
Sun Mar 06, 2011 8:03 pm
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- Issues
by Andrey2011 » Mon Feb 28, 2011 9:05 am
- 2 Replies
- 3119 Views
- Last post by Julio Jerez
Mon Feb 28, 2011 9:30 am
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- _heapchk fails after NewtonUpdate() :(
by Marc » Thu Feb 10, 2011 4:05 pm
- 4 Replies
- 4582 Views
- Last post by Marc
Wed Feb 16, 2011 6:09 pm
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- NaN in initial transform callbacks
by lost_jedi » Mon Feb 07, 2011 5:41 pm
- 3 Replies
- 3565 Views
- Last post by lost_jedi
Mon Feb 07, 2011 8:37 pm
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- Raycast ellipsoid doesn't work
by Hans » Fri Feb 04, 2011 2:36 pm
- 2 Replies
- 3570 Views
- Last post by Hans
Mon Feb 07, 2011 1:19 pm
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- Collision between box and cylinder give wrong normals
by Rasarasa » Fri Dec 31, 2010 10:28 pm
- 4 Replies
- 4774 Views
- Last post by Rasarasa
Sat Jan 01, 2011 5:18 pm
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- [SOLVED] Bug in quaterninon slerp (using 2.26)
by JoeJ » Tue Dec 21, 2010 6:35 pm
- 6 Replies
- 5349 Views
- Last post by JoeJ
Wed Dec 22, 2010 1:33 pm
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- Raycast with a short direction vector
by Rasarasa » Tue Dec 21, 2010 7:50 pm
- 7 Replies
- 5695 Views
- Last post by Julio Jerez
Wed Dec 22, 2010 1:19 pm
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- Regression: raycasting bug problem with walls.
by JernejL » Sun Nov 14, 2010 12:10 pm
- 19 Replies
- 15549 Views
- Last post by Stucuk
Mon Dec 13, 2010 1:35 pm
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- [FIXED] 2.25 CreateConvexHull+tolerance
by ledahut » Thu Nov 04, 2010 10:35 am
- 2 Replies
- 3063 Views
- Last post by ledahut
Fri Nov 05, 2010 4:54 am
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- NewtonSceneProxy - userdata and raycasting
by Luben » Sun Oct 17, 2010 11:08 pm
- 0 Replies
- 3670 Views
- Last post by Luben
Sun Oct 17, 2010 11:08 pm
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- Collision Tree + Continuous Collision = Wiggle
by Stucuk » Thu Oct 14, 2010 6:00 am
- 0 Replies
- 3596 Views
- Last post by Stucuk
Thu Oct 14, 2010 6:00 am
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- Wrong euler angles displayed
by misho » Thu Oct 07, 2010 3:20 pm
- 2 Replies
- 3169 Views
- Last post by misho
Thu Oct 07, 2010 4:29 pm
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- NewtonTreeCollisionEndBuild crash
by bmwop » Mon Oct 04, 2010 7:30 am
- 19 Replies
- 15291 Views
- Last post by Julio Jerez
Tue Oct 05, 2010 3:22 pm
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- Player Controller: Seems to float
by Carli » Mon Oct 04, 2010 3:10 am
- 0 Replies
- 3680 Views
- Last post by Carli
Mon Oct 04, 2010 3:10 am
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- 2.24: CustomMultiBodyVehicle destruction
by Aphex » Sun Sep 26, 2010 7:14 am
- 4 Replies
- 4218 Views
- Last post by PJani
Tue Sep 28, 2010 10:04 pm
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- 0xC0000005: Access violation reading location 0x3f800000
by Narf the Mouse » Fri Sep 17, 2010 6:53 pm
- 1 Replies
- 3103 Views
- Last post by Narf the Mouse
Sat Sep 18, 2010 12:54 pm
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- JOINTLIBRARY_API Misspellings
by ledahut » Fri Sep 17, 2010 3:29 am
- 1 Replies
- 2492 Views
- Last post by Julio Jerez
Fri Sep 17, 2010 6:50 am
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- Joint and autosleep since 2.24
by ledahut » Tue Sep 07, 2010 4:11 am
- 1 Replies
- 2797 Views
- Last post by Julio Jerez
Tue Sep 07, 2010 11:38 am
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- Ray cast and joint library.dll crash !
by izissise » Mon Aug 02, 2010 7:30 am
- 27 Replies
- 21734 Views
- Last post by izissise
Wed Aug 18, 2010 6:22 am
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- Velocity
by Carli » Mon Aug 16, 2010 11:23 am
- 12 Replies
- 13170 Views
- Last post by Carli
Tue Aug 17, 2010 6:06 pm
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- [SOLVED]HieghtField Collision
by SFCBias » Tue Jul 27, 2010 3:54 pm
- 56 Replies
- 45932 Views
- Last post by SFCBias
Wed Aug 04, 2010 10:37 pm
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- Multiple call of NewtonContactsProcess callback
by Olee » Thu Jul 29, 2010 3:37 pm
- 13 Replies
- 9763 Views
- Last post by Julio Jerez
Tue Aug 03, 2010 2:44 pm
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- Wiki parameter error
by nathanf534 » Sun Jul 18, 2010 11:24 pm
- 2 Replies
- 2983 Views
- Last post by JernejL
Mon Jul 19, 2010 2:33 pm
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- How to set collision position
by SFCBias » Thu Jul 08, 2010 9:17 am
- 4 Replies
- 4522 Views
- Last post by SFCBias
Sun Jul 11, 2010 9:48 pm
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- Raycast Crash
by Carli » Thu Jun 17, 2010 3:55 am
- 15 Replies
- 14868 Views
- Last post by Carli
Sat Jul 03, 2010 4:55 pm
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- Crash on NewtonUpdate and SetWorld Size
by SFCBias » Tue Jun 22, 2010 12:53 am
- 20 Replies
- 16199 Views
- Last post by SFCBias
Tue Jun 22, 2010 9:36 pm
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- Crashes with Compound Collisions.
by Carli » Fri May 28, 2010 9:27 am
- 3 Replies
- 3410 Views
- Last post by Carli
Fri May 28, 2010 12:21 pm
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- Crash when using NewtonCollisionCollide function
by kane7777 » Wed May 05, 2010 7:55 pm
- 7 Replies
- 6073 Views
- Last post by kane7777
Fri May 07, 2010 11:49 am
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- *Possible* bug with contact deletion
by kallaspriit » Thu May 06, 2010 3:13 pm
- 2 Replies
- 2889 Views
- Last post by kallaspriit
Thu May 06, 2010 5:16 pm
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- Crash when too much force applied? (2.08)
by Yezide » Tue May 04, 2010 8:58 am
- 4 Replies
- 3836 Views
- Last post by Yezide
Tue May 04, 2010 3:20 pm
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- NewtonTreeCollision is very slow in 2.18
by Yezide » Wed Apr 14, 2010 10:56 am
- 27 Replies
- 21083 Views
- Last post by Yezide
Tue May 04, 2010 4:31 am
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- NewtonCustomJoints on linux64/32
by Carli » Wed Apr 28, 2010 8:00 am
- 19 Replies
- 15662 Views
- Last post by Carli
Mon May 03, 2010 5:03 pm
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- Is there any Newton 1.53 dll for x64
by Daniel Lee » Mon Apr 26, 2010 10:18 pm
- 2 Replies
- 3540 Views
- Last post by Daniel Lee
Wed Apr 28, 2010 8:57 am
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- Valgrind output of Newton
by Carli » Thu Apr 22, 2010 12:11 pm
- 5 Replies
- 4434 Views
- Last post by Carli
Fri Apr 23, 2010 3:03 am
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- Compound crash
by KingSnail » Mon Jan 18, 2010 6:53 pm
- 18 Replies
- 15149 Views
- Last post by Julio Jerez
Fri Apr 16, 2010 2:38 pm
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- NewtonCollisionClosestPoint in compound collisions objects
by juanoncho » Wed Mar 31, 2010 7:42 pm
- 1 Replies
- 2694 Views
- Last post by Julio Jerez
Wed Mar 31, 2010 9:49 pm
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- Raycast normals zero? (double precision)
by Aphex » Sat Mar 06, 2010 7:42 am
- 4 Replies
- 4276 Views
- Last post by Julio Jerez
Sun Mar 07, 2010 6:38 pm
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- DGRaycastVehicle Problem
by mlazo » Thu Feb 18, 2010 11:55 am
- 3 Replies
- 3530 Views
- Last post by mlazo
Thu Feb 18, 2010 2:51 pm
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- JointLibrary hinge angle
by kallaspriit » Sun Jan 31, 2010 1:51 pm
- 3 Replies
- 3682 Views
- Last post by Julio Jerez
Mon Feb 01, 2010 3:17 pm
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- NewtonDestroyAllBodies Crash
by KingSnail » Wed Jan 06, 2010 7:10 am
- 3 Replies
- 3516 Views
- Last post by KingSnail
Wed Jan 06, 2010 5:40 pm
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- Materials problem
by Witek900 » Tue Jan 05, 2010 2:19 pm
- 6 Replies
- 5269 Views
- Last post by Witek900
Wed Jan 06, 2010 3:34 pm
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