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- Collisions against concave meshes?
by ffelagund » Tue Oct 06, 2009 9:21 am
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Mon Oct 12, 2009 5:12 am
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- Help after upgrading to Newton 2
by Skarik » Tue Oct 06, 2009 6:57 pm
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- Collision trees (unified vs division)
by starstutter » Sun Oct 11, 2009 1:02 am
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- ConvexHullModifier misbehaves when mass=0
by agi_shi » Sat Oct 10, 2009 3:22 pm
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- Set pin of CreateCustomJoint
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- Bullets and balls
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- How syncronize Irrlicht and Newton (nothing works!)
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- Change Log of NGD 2.10
by PJani » Sat Oct 03, 2009 3:36 pm
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- How to use the tree collision callback ?
by greg2fs » Tue Oct 06, 2009 1:09 pm
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Tue Oct 06, 2009 1:09 pm
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- [DirectX9 VC++] Problem implementing Newton
by Ripiz » Mon Oct 05, 2009 6:11 am
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Mon Oct 05, 2009 12:46 pm
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- Vehicle example in version 2.10
by Leadwerks » Sun Oct 04, 2009 6:05 pm
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- [DirectX9 VC++] New to Newtons
by Ripiz » Sat Oct 03, 2009 12:30 pm
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- Buiding a windows DLL using tdm-MinGW
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- Newton 2.0 in Vb.NET??
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- CreateCustomPlayerController()
by Leadwerks » Wed Sep 30, 2009 1:18 am
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- Ability To Detect Precision
by Stucuk » Sun Sep 27, 2009 8:00 am
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Sun Sep 27, 2009 8:00 am
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- Problem with User Mesh Collisions
by Fabio » Sat Sep 26, 2009 10:09 am
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- NewtonMaterialSetCollisionCallback Query
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Fri Sep 25, 2009 10:34 pm
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- Slider doesnt work!
by PJani » Wed Sep 16, 2009 6:46 pm
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Fri Sep 25, 2009 6:49 pm
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- OPENGL + NEWTON
by codemasterpl » Fri Sep 25, 2009 7:58 am
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- Restricting Rotation on Axis
by benitosub » Wed Sep 23, 2009 12:39 pm
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- Getting body matrices (advanced)
by aqnuep » Tue Sep 22, 2009 2:07 pm
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- Math question: How to project a rotation in plane?
by Auradrummer » Mon Sep 21, 2009 9:26 am
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Tue Sep 22, 2009 10:32 am
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- lib naming convention confusion
by __fastcall » Tue Sep 22, 2009 1:05 am
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- Kinematic Controller Elasticty
by benitosub » Mon Sep 21, 2009 10:55 am
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- Custom Kinematic Controller [NEVER MIND SORRY]
by benitosub » Mon Sep 21, 2009 9:42 am
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Mon Sep 21, 2009 9:42 am
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- stacking boxes in 1.53
by tiresius » Tue Jul 07, 2009 9:13 pm
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- NewtonBodyAddBuoyancyFo water settings
by PJani » Fri Sep 11, 2009 5:50 pm
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- How to use NewtonReadPerformanceTick
by PJani » Fri Sep 11, 2009 9:37 pm
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- Building a airlift car
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Fri Sep 11, 2009 5:08 pm
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- Material, friction and a complete idiot with physics.
by cal » Tue Aug 25, 2009 7:01 am
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Fri Sep 11, 2009 7:22 am
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- Compound + ConvexCast = problem
by Executor » Fri Sep 04, 2009 7:21 am
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Thu Sep 10, 2009 1:45 pm
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- Licensing
by hpesoj » Fri Aug 14, 2009 7:29 am
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Mon Sep 07, 2009 11:25 am
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- Scaling the space of the spatial joint
by agi_shi » Mon Jul 06, 2009 10:08 am
- 16 Replies
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Sun Sep 06, 2009 12:08 pm
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- Documentation for NewtonCreateCompoundCollisionFromMesh
by lost_jedi » Fri Jul 24, 2009 2:15 pm
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Sun Sep 06, 2009 5:02 am
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- Convex hull modifer ignores original collision matrix
by agi_shi » Sat Sep 05, 2009 12:06 pm
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Sat Sep 05, 2009 3:16 pm
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- Very strange question (Bug or Compiler?)
by Auradrummer » Wed Sep 02, 2009 2:16 pm
- 6 Replies
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Thu Sep 03, 2009 12:00 pm
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- Big problem with vehicles
by mikeman42 » Tue Sep 01, 2009 9:43 am
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Tue Sep 01, 2009 10:58 am
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- SceneCollision crash when boxes hit it (not spheres)
by agi_shi » Sun Aug 30, 2009 4:38 pm
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Sun Aug 30, 2009 10:55 pm
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- Deformable bodies in Newton
by Witek900 » Wed Aug 26, 2009 4:25 pm
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Fri Aug 28, 2009 3:39 pm
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- Linking Newton at Dev-C++
by Auradrummer » Tue Aug 18, 2009 4:26 pm
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Sun Aug 23, 2009 12:11 pm
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- Using Newton for poly soup collisions..
by matibee » Fri Aug 21, 2009 10:47 am
- 4 Replies
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Fri Aug 21, 2009 2:16 pm
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- Game with dynamically changing terrain
by zorgblaubaer » Fri Aug 07, 2009 4:00 am
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Wed Aug 19, 2009 4:09 am
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- NewtonVehicleSetTireCallback on MacOsx
by frankbass3 » Mon Aug 17, 2009 9:56 am
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Mon Aug 17, 2009 10:04 am
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- Newton 1.53 buoyancy tutorial?
by Dimi » Sun Aug 16, 2009 5:10 pm
- 4 Replies
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Mon Aug 17, 2009 10:02 am
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- Modify heightField in real time
by kikosmalltalk » Fri Jun 19, 2009 10:19 am
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Fri Aug 14, 2009 8:07 am
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- problem with speeds and gradients
by prathap » Mon Aug 10, 2009 8:34 am
- 6 Replies
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Wed Aug 12, 2009 1:37 pm
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- Cylinder and capsule, 2 radii?
by hpesoj » Fri Aug 07, 2009 12:10 pm
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Wed Aug 12, 2009 10:02 am
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- Zeroing Momentum
by ProjectileFish » Mon Aug 10, 2009 9:48 pm
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Mon Aug 10, 2009 11:19 pm
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- Point inside mesh?
by mikeman42 » Sun Aug 09, 2009 8:22 am
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