yes I know, I have no forgateen that bug, beleieve me I am the one most interes in correnting it.
The thing is that I try to spreadd to thin covering too many features and I have too many lose end, and before I continue I decided to close some.
Remember I said I was going to add the instance and scale, and after I spend two week on it I fodun myself with a real mess.
so I decide to backup and start adding this decide litle by lithe one step at a time.
I now completed all of teh collsion shapes that will be part of core 300.
There are three new shapes. Tapered capsule, tapered Cylinder and Comvex Polygon.
I also adde dteh HighField collision
I added a lot of emphasis on optimizing collision bewteen Conve shape and convex polygons, tshi sbecause teh large majory of collsion in any application is base of polygon vs conve shape collision.
for that I added new the convex polygon shape, tah can handle any plane collsion as a preprosses face. thise makes collision with mesk literalli twoce as fast and any other version of newton.
I still have three base funtion to complete thIs chapter:
-finish the eadjencey conetivity for highfield (eassy and I think I will cover that today)
-conditionig of edge collision contacts between convex shape and conve polygon, (also easy and I will complate the today), tshi si imprtant fo rteh high quality collision on polygonal meshes
-Add a d presposseing face to collsion trees to remove coplanear face but bollean, right now when a mesh has comp[alna faces the optimixe get confuse and leave hle on teh mesh.
(this will do nes week)
-the write teh SSE version for those functions.
This week I will fix the high energy Bug and check it in, In eh mean time I jsut chek in a version than ignore the SSE unti the new functions are in.