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by MeltingPlastic » Mon Sep 10, 2018 3:57 pm
HI Julio - sometimes I get an Assert when I use the kinematics joint to move a ball and socket joint to one of its cone limits. the assert I get is in
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dgskeletonContainer.cpp line 1005: dgAssert (rhs->m_force <= rhs->m_upperBoundFrictionCoefficent * dgFloat32 (2.0f));
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MeltingPlastic
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- Posts: 237
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by MeltingPlastic » Tue Sep 11, 2018 10:15 am
Perhaps unrelated to the above but I am also getting an assert when setting up a simple ball and socket on its own.
In the demo below I spawn 2 small boxes of with the both pivot frames set to the center of each box So I expect the boxes to converge into each other with their frames matching position. They are initially spawned away from each other. However I get an assert. Interestingly If the boxes are larger I do not get the assert quite as often.
https://drive.google.com/open?id=1OeVtnsCsfQUrABfiH939cPHS_-6nUeB1Edit: I think this is actually do to my urho code converting Matrix3x4 into Matrix4x4 and then passing to newton.
Double Edit: Ok yes - this particular assert was my mistake - I had scale sneeking into my matrix calculations..
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MeltingPlastic
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- Posts: 237
- Joined: Fri Feb 07, 2014 11:30 pm
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