Share with us how are you using the powerrrr of the force
Moderator: Alain
by JernejL » Sun Feb 14, 2010 4:33 pm
NewtonGetEulerAngle might be what you need.
But use matrix instead, it's much less error-prone.
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JernejL
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by JernejL » Mon Feb 15, 2010 9:27 am
Did you create the world correctly first? the function should not fail - check the wrapper.
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JernejL
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by JernejL » Mon Feb 15, 2010 12:16 pm
DevilsChild wrote:as I just saw, the wrapper was for version 1.5. there it just works fine.
i'm looking for a wrapper using the latest version of Newton...
can you point me to some sort of "official wrapper" for c#. is there one using the latest version? is there "a best" wrapper for that?
edit: ok. i can get the euler angles. how do i get the position now ?
The matrix itself is a array of floats, the bottom row has the XYZ coords.
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JernejL
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by JernejL » Mon Feb 15, 2010 2:21 pm
There is no global gravity, you apply gravity in forcetorque callback.
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JernejL
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by JernejL » Tue Feb 23, 2010 9:52 am
Werent there any demos for the 1.53 C# wrapper?
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JernejL
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by JernejL » Tue Feb 23, 2010 11:39 am
DevilsChild wrote:just the one i found in the thread:
viewtopic.php?f=14&t=1208
but it doesn't work for me. i think i need to use callbacks and i duno how. also my box is not "falling". and i didn't understand the thing with "you must set gravity for each mesh"
You need to apply gravity by yourself in the forcetorque callback, the callbacks are a essential part of newton and programming logic, so learn how they work.
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JernejL
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by coimbra79 » Sat Dec 24, 2011 5:17 am
hi! devilschild
if you see something without error using NGD & C # I would be happy if it were possible to have the full code. I've tried it, but probably something wrong ...
tnk
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coimbra79
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