I've tested continuous collision check on 3.12 and find it breathtaking!
With continuous collision disabled
With continuous collision enabled
I've thought that Newton couldn't calculate collision intersections for the bodies at high speed, but here it is.
What I find spectacular is that you're required to enable continuous collision for particular bodies at high speeds, and not for all bodies to get the desired effect. In this case, I had to enable continuous collision to the bullet body only.
Juleo, I'm very graceful that you wrote such a great engine! Thanks to you, very much!
I feel proud that I chose NewtonDynamics over other available engines as Newton is not only fast and reliable, but also accurate.