I'm facing a big problem here.

Here is my car, and I have to make it steer. I don't want to use the default car joint of Newton for personal reasons (nothing against it, of course ehehehe).
That green circle represents the Yaw of the wheel, and the Red represents the Pitch. As you can see, the yaw is the steering, and the pitch is the natural rotation of the wheel.
But, the problem is that the yaw is dependent of the pitch angle. When the wheel spins, the yaw spins together. This way, when the pitch is 0 or 180 degrees, the steering works well, in the plane of the car, but if the pitch is 90 or 270 degrees, the plane of the steering is vertical, and this way with any angles.
The only solution I can think about is changing the orientation of the matrix and exchange the Yaw with Pitch but, despite the bunch of documents I had read, no success.
Someone knows how to do this?
Thanks