TorqueAndForceCallback

A place to discuss everything related to Newton Dynamics.

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Re: TorqueAndForceCallback

Postby spark-plug » Fri Jul 24, 2009 10:43 am

Delfi wrote:A single 3-d model usually has a single matrix, which specifies the location of model in physical space, and vertex coordinates & geometry specify the shape of the object.


I know, so is there a header with functions to get the vertex coordinates of a 3d model? Or how do you build a newtonbody of a loaded object?
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Re: TorqueAndForceCallback

Postby Julio Jerez » Fri Jul 24, 2009 11:35 am

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