A place to discuss everything related to Newton Dynamics.
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by Leadwerks » Fri Jul 24, 2009 4:11 pm
Newton collision shape converter. You must have Newton.dll in the same folder as this program.
Usage:
+file <filename> File to convert.
+mode <mode> 0 - convex hull(s); 1 - collision tree.
-optimize Optimize collision tree. Default is 0.
+tolerance <tolerance> Convex hull tolerance value. Default is 0.001.
-s
- Attachments
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obj2phy.zip
- (96.06 KiB) Downloaded 142 times
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Leadwerks
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- Posts: 569
- Joined: Fri Oct 27, 2006 2:54 pm
by Leadwerks » Sat Jul 25, 2009 11:31 am
No one finds this useful?
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Leadwerks
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by JernejL » Sat Jul 25, 2009 11:50 am
I, like most people haven't got a slightest idea what "phy" is, and most people incorporate this kind of stuff into the engine directly.. Usually people employ one-time generation of custom collision caches for trimeshes and newton builds convex hulls so fast it would even make the "planck time" envy

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JernejL
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by Leadwerks » Sat Jul 25, 2009 11:54 am
Oh, I forget...this is just the serialized collision data Newton saves. I just named the extension .phy.
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Leadwerks
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