i figured i'd better start a new thread than asking my questions all over the forum in old threads.
i am looking into newton game dynamics because i need to write a game (or a basis for a game) in which it is necessary to dynamically change the terrain. there will be a ball rolling over this terrain and thats what the game is about. so when i lift the terrain at one point of the map i want the ball to stay on top of that and eventually roll down. i'm not making this to learn newton. i need that special functionality (i am working at a university and this is part of a microsoft challenge). is it even possible with the engine?
i thought using a heightmap and changing it dynamically would be the best way of doing it but until now it seems that the ball falls through the map as soon as i lift it up. any other ways of doing it? or am i just missing a point? i think it is quite easy if you know how to do it. so please help me, i am kinda lost

edit: the heightmap seems to work now, but its confusing because the texture does not stick to it when i change the elevation values. also sometimes the ball keeps on hopping up and down what looks really silly....