[DirectX9 VC++] New to Newtons

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[DirectX9 VC++] New to Newtons

Postby Ripiz » Sat Oct 03, 2009 12:30 pm

Hello reader. I want to make 3D game using DirectX 9. I use Visual C++ 2008 Express editor/debugger/compiler. I have learned a bit of it, messed with some tutorials, and made some progress. However my physics knowledge is low, and logical thinking is bad too, because of that, I failed to do many simple things, for example, my collision with terrain is two D3DXIntersect() calls in a row, first getting my model under terrain, second back over terrain, making it stick on terrain all the time, but if I make stairs or bridge, and use that logic, it will be all messed up. That is only one of any reasons why I should use some physics engine. Friend suggested to try Newton. I checked videos, checked demos. Everything looked very nice, so I decided to use it in my project. I tried to find out how to use from demos - failed. Looked at tutorials on wiki - failed again, tried Google and these forums - I failed again.
Could anyone direct me to some tutorial/sample which used DirectX9 and DirectX Meshes (.x) along with Newton's for physics, so I could learn how to use this engine?
Also, maybe anyone is kind or/and dedicated enough to contact me on IM (MSN preferably), and help me with Newton engine, and C++ in general, or even DirectX?

Thank you in advance.
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Re: [DirectX9 VC++] New to Newtons

Postby Julio Jerez » Sat Oct 03, 2009 1:31 pm

Julio Jerez
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Re: [DirectX9 VC++] New to Newtons

Postby Stucuk » Sat Oct 03, 2009 2:19 pm

If you don't know how to use Direct X then you should start learning it before you try to implement physics.
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Re: [DirectX9 VC++] New to Newtons

Postby Ripiz » Sun Oct 04, 2009 1:00 am

Julio Jerez, I did read those, but I didn't understand much. NewtonUpdate () is the one, who calculate all the physics, collision, movement and etc, right?
Stucuk, I know DirectX enough to implement physics.
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Re: [DirectX9 VC++] New to Newtons

Postby Stucuk » Sun Oct 04, 2009 3:44 am

Ripiz wrote:Stucuk, I know DirectX enough to implement physics.


Then you shouldn't need Newton DX Tutorials. The graphics layer is independent of the physics layer.

Julio Jerez, I did read those, but I didn't understand much. NewtonUpdate () is the one, who calculate all the physics, collision, movement and etc, right?


NewtonUpdate is on the wiki, it should tell you everything you need to know.
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