Hello reader. I want to make 3D game using DirectX 9. I use Visual C++ 2008 Express editor/debugger/compiler. I have learned a bit of it, messed with some tutorials, and made some progress. However my physics knowledge is low, and logical thinking is bad too, because of that, I failed to do many simple things, for example, my collision with terrain is two D3DXIntersect() calls in a row, first getting my model under terrain, second back over terrain, making it stick on terrain all the time, but if I make stairs or bridge, and use that logic, it will be all messed up. That is only one of any reasons why I should use some physics engine. Friend suggested to try Newton. I checked videos, checked demos. Everything looked very nice, so I decided to use it in my project. I tried to find out how to use from demos - failed. Looked at tutorials on wiki - failed again, tried Google and these forums - I failed again.
Could anyone direct me to some tutorial/sample which used DirectX9 and DirectX Meshes (.x) along with Newton's for physics, so I could learn how to use this engine?
Also, maybe anyone is kind or/and dedicated enough to contact me on IM (MSN preferably), and help me with Newton engine, and C++ in general, or even DirectX?
Thank you in advance.