As many times earlier I would like to collect information about Newton to make some kind of programmer's guide for it, because it would be very useful for me as well. I would appreciate the help of any of you.
Let's start from the beginning. What we have?
1. Demos shipping with Newton - these help a lot and show most of Newton's features, but they're maybe not the easiest way to learn Newton.
2. API function database on Wiki - nice, however it is incomplete and again, hard to figure out what to do if you are a newcomer.
3. Tutorials on Wiki - these are pretty good even for newbies, however, it is based on a precooked graphics scene manager that maybe not the best way for those who already have their graphics solution.
What I would like to make is a programmer's guide, which guides through Newton, starting from the beginning. Let's say the following topics would be covered in it:
Chapter 1 - what object types and objects are in Newton? (e.g. bodies, materials, joints, collisions, special collision types like compound collision, tree collision etc.)
Chapter 2 - hello world of newton (simple walkthrough how to make a simple rigid body dynamics demo)
Chapter 3 - using collisions (what exactly is for each and every collision type)
Chapter 4 - using rigid bodies (what stuffs can they do)
Chapter 5 - manipulating materials (how to configure the behaviors we would like to achieve)
Chapter 6 - using joints (types of joints, what are they good for and how to configure them)
Chapter 7 - using callbacks (an advanced view of callbacks and using them to integrate newton into an existing project)
Chapter 8 - advanced collisions (like compound collisions, etc.)
Chapter 9 - advanced joints (like rag doll joint, vehicle joint, etc.)
Chapter 10 - character controller (all about Newton's character controller and ways how to make your own, etc.)
Chapter ... - more advanced stuff
Appendix A - categoric list of newton api functions
Appendix ... - other useful stuff
I would greatly appreciate all of your help and be sure, I would like to make the resulting documentation public domain, so I think it would be useful for many people.
As I see, for such a detailed discussion, maybe forums are of too high "latency", so I you want to help me, please PM me for example and send me your MSN messenger ID, or whatever, to speed up the communication.
I know that almost none of you know me so you might think that I'm another jerk who thinks he can change the world

Thanks in advance and hope finally there will be some step forward in this topic!