Hi again,
A few problems with Newton 1.5. Yes I know I should migrate to version2, but there is so little time! Anyway
- Joints going mad
I have an object at the ceiling with infinite mass. Below is another light weight object (~2 kg). I connect them with a ballsocket joint, no limits used so far. The pivotpoint is between the 2 objects. Think about a lamp hanging on the ceiling. Now when I touch that lamp, it starts swinging a little bit. That's just fine, but the lamp keeps swinging more and more until it becomes a lethal weapon. What could cause that? The force callback only pulls down the child object with gravity.
- Objects falling through the floor/walls
Sometimes it happens that an object falls (partially) through the floor. Maybe my framerate is a little bit low (30), but it doesn't always happen with high velocity. Are there other things that could cause this? The world is a collisionTree, objects are compounds made from 1 or more convex collision hulls.
By the way, I try to keep the update rate stabile. So if the rendering process would be slower than 30, multiple newtonUpdates are called.
Greetings,
Rick