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by PJani » Thu Mar 11, 2010 4:28 pm
I need to know what(which files and what methods) changed in joint library from 2.16 to 2.18, because i made some modifications in 2.16 and i will update newton lib to 2.18 and i want to upgrade my modifications.EDIT(overwrite modifications)
@Julio: One curious question why you used name Joints and not Constrains, because you actually constraining movement of bodies?
Thank you.
Last edited by
PJani on Thu Mar 11, 2010 5:46 pm, edited 1 time in total.
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PJani
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by Stucuk » Thu Mar 11, 2010 4:46 pm
PJani wrote:@Julio: One curious question why you used name Joints and not Constrains, because you actually constraining movement of bodies?
Proberly because Joint is a common word. You don't say "Why do my Constraints Hurt", you instead say "Why do my Joints Hurt". If Joints were called Constrains then you would need to have a page on the wiki dedicated to telling people that Constrains were actually Joints but named in a less common way.
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by JernejL » Thu Mar 11, 2010 5:57 pm
Joints simply make more sense, usually when you think of a joint you think of a hinge or a universal joint, it makes you clearly understand what it means and translates better to other languages ("Spoji" Vs "Omejitve"

)
if you need a clean 2.16 to make a text DIFF i have all versions of newton 2 sdk betas and should be able to find exact one you need.
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by Julio Jerez » Thu Mar 11, 2010 6:05 pm
I do not think I made any changes to the joint library.
There were two bad bugs in the engine that had to do with mutithreading mutiples worlds with heighfield collision shapes.
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