A place to discuss everything related to Newton Dynamics.
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by nathanf534 » Sun Jul 11, 2010 9:04 am
I want to be able to connect newton bodies. For example, if I have a spaceship, it could have the left wing as a newton body, and the right wing as a newton body, then colliding something with the right or left wing would cause the ship to spin. I don't want to make it just 1 newton body because I want to be able to tell which part of the spaceship was hit.
Something like a joint that can't move.
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nathanf534
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by JernejL » Sun Jul 11, 2010 9:14 am
A Compound collision can be made of many parts to behave as one complex object.
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JernejL
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by nathanf534 » Sun Jul 11, 2010 9:20 am
Thanks for the quick reply, I think I can figure out how to do everything I need now.
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nathanf534
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