How to connect newton bodies

A place to discuss everything related to Newton Dynamics.

Moderators: Sascha Willems, walaber

How to connect newton bodies

Postby nathanf534 » Sun Jul 11, 2010 9:04 am

I want to be able to connect newton bodies. For example, if I have a spaceship, it could have the left wing as a newton body, and the right wing as a newton body, then colliding something with the right or left wing would cause the ship to spin. I don't want to make it just 1 newton body because I want to be able to tell which part of the spaceship was hit.

Something like a joint that can't move.
nathanf534
 
Posts: 19
Joined: Sun Jul 11, 2010 9:01 am

Re: How to connect newton bodies

Postby JernejL » Sun Jul 11, 2010 9:14 am

A Compound collision can be made of many parts to behave as one complex object.
Help improving the Newton Game Dynamics WIKI
User avatar
JernejL
 
Posts: 1587
Joined: Mon Dec 06, 2004 2:00 pm
Location: Slovenia

Re: How to connect newton bodies

Postby nathanf534 » Sun Jul 11, 2010 9:20 am

Thanks for the quick reply, I think I can figure out how to do everything I need now.
nathanf534
 
Posts: 19
Joined: Sun Jul 11, 2010 9:01 am


Return to General Discussion

Who is online

Users browsing this forum: No registered users and 1 guest

cron