Newton under Linux and Irrlicht Segmentation fault

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Newton under Linux and Irrlicht Segmentation fault

Postby RobbRob » Thu Jul 15, 2010 4:15 pm

Hi,

still working on my game engine under linux I tried to integrate Newton into my frame;
so far it works compiling my code after linking libraries and so on;
I am using Newton 2.19 for linux and got no more errors after compiling it under codeblocks and GNUGcc Compiler;
the application runs with my start screen and menues (2D), but running the 3D engine it ends with "Segmentation fault" (listed in the console);
this is indeed a...error, because I don t know where to start debugging;
so anyone an idea what kind of error this could be ?

first I tried to comment out one newton function after the other, but always the same error in my console (not in the debugger)
I guess it is the wrong libNewton.a, but it is the one from the SDK;

it seems a little harder to run Newton under Linux, because under Windows my frame is running quite well,

Thanks for any help

Robert
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Re: Newton under Linux and Irrlicht Segmentation fault

Postby Carli » Thu Jul 15, 2010 4:19 pm

libNewton.a is corrupted, i noticed.
I also just can use libNewton.so.
Try to link libNewton.so!
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Re: Newton under Linux and Irrlicht Segmentation fault

Postby Julio Jerez » Thu Jul 15, 2010 4:51 pm

but the demos are linked to the static library. how can it be corrupted?
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Re: Newton under Linux and Irrlicht Segmentation fault

Postby RobbRob » Thu Jul 15, 2010 5:00 pm

Hi Carli,

thanks for your help I tried it, but after linking libNewton.so I got this error message:

"../Linux/libIrrlichtLin: error while loading shared libraries: libNewton.so:cannot open shared object file: no such file or directory"

and additionally I put the libNewton.so file into my directory of LibIrrlichtLin,

any idea?

Robert
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Re: Newton under Linux and Irrlicht Segmentation fault

Postby Julio Jerez » Thu Jul 15, 2010 5:22 pm

I think you need to copy the library to some system forder.
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Re: Newton under Linux and Irrlicht Segmentation fault

Postby RobbRob » Sat Jul 17, 2010 10:13 am

Hi Julio,

that's it, no more segmentation fault, now it works :idea: , but I struggle with the rigid body, my box falls always through the mesh, I guess its the size of Irrlicht mesh, which is bigger then newton body; probably I come back with this problem later,

Thank you for help

Robert
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