Double precision in Newton for TV3D

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Double precision in Newton for TV3D

Postby Aldeminor » Fri Jul 23, 2010 7:24 am

How to activate double precision in Newton 2.0 wich integrated in TV3D 6.5? We are totally stuck in this :(
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Re: Double precision in Newton for TV3D

Postby Julio Jerez » Fri Jul 23, 2010 10:00 am

the libraris are there, it needs to be linked.

does tv3d support double?
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Re: Double precision in Newton for TV3D

Postby Aldeminor » Fri Jul 23, 2010 11:55 am

Thanks.
Julio Jerez wrote:does tv3d support double?

Yes, it is.
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Re: Double precision in Newton for TV3D

Postby Julio Jerez » Fri Jul 23, 2010 12:06 pm

I am no teh person how maintain the integration with TV3d.
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Re: Double precision in Newton for TV3D

Postby Aldeminor » Fri Jul 23, 2010 12:56 pm

Oh, some difficulties again. Seems like library \2.22\sdk\x32\dll_double_vs9\newton.dll intended for C++, is there some way to use it with C#?
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Re: Double precision in Newton for TV3D

Postby Stucuk » Fri Jul 23, 2010 1:15 pm

DLL's arn't made only for one language, they work with any language that supports DLL's. You just need to convert Newton.H into whatever language you want to use the DLL with.
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Re: Double precision in Newton for TV3D

Postby Julio Jerez » Fri Jul 23, 2010 1:36 pm

They use CLI stuff and they write thir special wraper that extract the code from the DLL, an dturn it into a static linking or somethomg like that.
that kind of programming is way over my head, and I cannot do anything if TV does not wrap double presition lib.
what are you doing that requires double precision?

alll Newton Libraries comes with static and dynamic linking and with C interface, it is up to the end use to write the wraper for the languge they like best.
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Re: Double precision in Newton for TV3D

Postby Aldeminor » Fri Jul 23, 2010 2:57 pm

Julio Jerez wrote:what are you doing that requires double precision?


A big world. Very big. Whole star system, only one for beginning. If double precision will work correctly with physics and graphics, we can do it.
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