I would like to know if calling NewtonConvexCollisionCalculateVolume or NewtonConvexCollisionCalculateInertialMatrix with a pointer of Newton Collision, after this collision was released, could crash. Because for the moment it didn't.
Ex:
[FCollision=Pointer]
FCollision=NewtonCreateBox(world, 1, 1, 1, 0, nil);
NewtonBodySetCollision(FNewtonBody, FCollision);
NewtonReleaseCollision(world, FCollision);
FVolume = NewtonConvexCollisionCalculateVolume(FCollision);
NewtonConvexCollisionCalculateInertialMatrix(FCollision, @inertia,@origin);
...
Or should I release FCollision after volume and inertial calculs?
