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by Crashy » Sun Dec 05, 2010 10:20 pm
Hello, I'm new to Newton, and I'm using it for collision detection only. I'm currently doing my own collision response code, and I cannot understand what position is given by the "contacts" array parameter of the NewtonCollisionCollide function.
It seems to be a local space position, but I cannot see if it is for collision A or B. But maybe I'm totally wrong. I really need to know the position of the contact if I want to compute a proper torque for the collision response.
By the way, is there any sample on how to do simple collision response using NewtonCollisionCollide?
Thank you:)
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Crashy
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by JernejL » Mon Dec 06, 2010 3:59 am
The positions are for collision pair of the 2 objects.. NOT for one object.. what you wrote makes no sense, a collision happens between 2 objects, the response is a result of 2 objects colliding.
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JernejL
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by Crashy » Mon Dec 06, 2010 6:57 am
he positions are for collision pair of the 2 objects.. NOT for one object
Yes, I agree, but I've seen many collision detection code before that is returning a contact point in the local space of, for exemple, the first collision object in the teted pair, that's what I wanted to say.
For example, NewtonCollisionClosestPoint gives the contact points for collisionA and collisionB separately.
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Crashy
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by JernejL » Mon Dec 06, 2010 7:34 am
Interesting, i gues it works on A against B so it would be for a.. i guess you will have to test and report so i can add the info to wiki.
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JernejL
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by Crashy » Mon Dec 06, 2010 7:45 am
Ok there was a bug on my side, now I can tell you that it is a position in world space
This info should be a great addition to the wiki yes. Thank you, Newton is Awesome

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Crashy
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