Carli wrote:vor example ARM mobile phones
There's already a iphone & ipod touch build of library availible, and i'm sure julio is capable of building a library for android phones too

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Carli wrote:vor example ARM mobile phones
That's right. my current project is opensource (GPL) but i do only allow changes that are in my sense. (it's easy to do so with mercurial/hg)I don't see why everyone always wants to make everything open source. "Too many cooks spoil the broth".
Carli wrote:That's right. my current project is opensource (GPL) but i do only allow changes that are in my sense. (it's easy to do so with mercurial/hg)
tiresius wrote:perhaps a blow-by-blow representation of exactly what happens inside NewtonUpdate. But most of this is just curiosity's sake, the lack of this knowledge doesn't hinder me in using Newton.
doodaddy wrote:1) did I summarize the thread correctly so far?
2) Does an "iterative solver" mean that it works in time slices? (Or maybe it means how it solves within one time slice?)
3) If version 1 was not an iterative solver, what was it before?
I ask because time slices appears to leading to "tunneling" in my game prototype (not using Newton but Torque Game Builder). Tunneling appears to be the terminology for fast objects passing each other in a time slice and not colliding (because one object may move, say 50 units in one time slice and "pass by" a target of 10 units thick that was only 20 units away). I'm trying to avoid simple tunneling for a simple game. If Newton used to (or currently does) avoid this type of "iterative" problem, I'd like to understand.Thanks!
In Newton 1.
There is one solver which is not iterative. This mean it does not run a few number of iteration and bail out.
Instead it run until the error is smaller than some small arbitrary value, for this it use uses a line search conjugate Gradient Descent.
This solver can a find the exact solution number of a linear system in a finite number of steps.
Because of that properties you can claimed it is why it is Not iterative.
The adaptive model is the mode where the number of step is fixed, and it uses the solution of the previus frame a first Guess.
In Netwon 2.0 the "iterative line search conjugate Gradient Descent" exhibits non linear behavior when used as iterative solver, so I replaced it with Gauss Seidel.
But This is not an ordinary Gauss Seidel as it has embedded a RK (Runge-Kutta) order 4 in the internals sub steps.
This solves rival the Line serach Conjugate Gradient when the condition number of the system is reasonble, in Newton 3.0 I will use for everything.
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