C#, XNA 4, and Newton?

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C#, XNA 4, and Newton?

Postby Spectre » Sun Dec 11, 2011 10:20 am

Before I attempt to mettle with the latest svn revision, I decided to come here to ask if it would be possible to compile/use Newton with XNA 4.
Judging from a few outdated resources across the internet, I have found confirmation that it does (or used to) work while targeting the Windows platform, via managed wrapper classes.
But what about the Xbox platform? Will the Newton binaries still be compatible? The intention is to release for both.

P.S.: Does the forum search tool also search the contents of threads, or just the titles? I'm asking cause it failed to return any results for the keyword "XNA"
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Re: C#, XNA 4, and Newton?

Postby Julio Jerez » Sun Dec 11, 2011 12:12 pm

the code is open source. and it copile for Max and Linux whicj both use GCC, I do not see why it would not compile for xbox
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Re: C#, XNA 4, and Newton?

Postby pHySiQuE » Sun Dec 11, 2011 2:00 pm

I thought XNA was C# only?
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Re: C#, XNA 4, and Newton?

Postby Julio Jerez » Sun Dec 11, 2011 2:28 pm

Oh yes, I do not think xbox NXA will laod c++ code.
I though he was talking about the develper SDK for the xBox.

I do not know why MS do not allow compuel code to run on xBox, Apple use objective C but you cna link to c, and C++ llibraries.
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