How to control the car and the player in the 3.00alpha demo

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How to control the car and the player in the 3.00alpha demo

Postby Marc » Tue Feb 28, 2012 9:42 am

Hi !

I just downloaded the 3.00alpha and checked out the newtonDemos.exe. There is a "Basic Player Controller"-Demo and a "High Performance Super Car"-Demo. In both demos I can control the camera, but not the car or the player-thing. How do I do it?

Thx
Marc
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Re: How to control the car and the player in the 3.00alpha d

Postby Julio Jerez » Tue Feb 28, 2012 11:06 am

yes tha is correct.
I am adding my very best car model to teh engine.
Really this car model will bve extremally ralistic, I will I will put toget my very best.

In core 1.0 teh car was very goog because it was a full lgargian mode. in core 200 I made two model a reay cats and a simi lgragian that was neve very good because I trio to tale many short cut because of
solver issue.
Now that I ahave a very good lagragian solver I can expose the solver to bot teh playe controller an dteh Car.

I start addin teh car but I relize that I nee to complte all of eth core collison first, so I have to tale a detrun an grab teh bull by teh horn to complete the
solve wih I finis yet, now teh solev can hadle exact and iteratove on request,
but I bee the convex cast and teh rest of teh collsi0on funtion, so I have to comple that.
I am far alone on the collison part, (maybe anmoeth week or so)
then I will comple all of teh demos.

If you look at the player controller, and the terrain and the continuen collison, I ha not being able to complete those iether because of teh lack obn support of teh collision function.
Therefore even if if is tedius I need to complet that part.

If you give some time you will see what it is I am talking about, I mean vehicles like these, tah will run in real time an will simulate every part the user wnat to simulate.
BTW thse vehicle are m,ade with newton, in sketchyPhysics but they do no run in real time because of teh solver speed.



What I am talking about is realism nevert seem before in a physics engine.
But I need to complet thsoe support core funtions first, it hapeen to ofter that I start a feature, and in the middle of it I have to suspended because a core funtionality is not ready yet.
so I swith to get the funtionality, and by teh tiem I finish I foregt waht I was doing and I have to start over.
I going to stop that and complet teh funtionality, so that each demo is completed.
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