Collisionhull for gears

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Collisionhull for gears

Postby gameplan » Thu Aug 02, 2012 7:50 pm

Hi,

I am useing NGD for 3D Gamestudio. But I have some problems with collision detection. I am trying to simulate gears, that have to collide in a realitic way. So what collision hull should I use for this purpose? There seems to be no working hull.

Thanks
gameplan
 

Re: Collisionhull for gears

Postby Sweenie » Fri Aug 03, 2012 1:08 am

You want a compound collider --> http://newtondynamics.com/wiki/index.ph ... s#Compound

If you are using ver 3.00 the engine can build a compound for you from a mesh.(See sandbox demo for example)
Sweenie
 
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