Hi,
I would like to know what would be the best approach for this...
I want to simulate something like if I'd be blowing through a straw on a wood ball.
If the air blast was aiming at the top of the ball, horizontal, this would cause the ball to rotate.
I thought about using "AddImpulseToPoint" for this but... this would be more of a one shot deal blast...
Is there a function like "AddForceToPoint"?
Or should I simply calculate the resulting torque and use "Addtorque"?
The part where I struggle the most is that I don't want to addImpulse indefinitely so the ball would always be accelerating...
In reality, if a stable airblast is continue, the ball would reach a top speed and stop accelerating, isn't it?
Thx in advance for your help!