Dynamic scaling of body (or faking it)

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Dynamic scaling of body (or faking it)

Postby razi » Sun Sep 09, 2012 1:21 pm

Hello, as title suggests I need in my implementation some sort of body scaling for physical objects. It doesnt need to be true scaling, the effect is what counts.

This is he situation: I have crane and rope coming from it on which is some container or something, so joints on both sides of rope (which is just one thin high box model), to both container and crane hand. I want to be able to lower/lift objects, so this would in ideal result mean dynamic scaling of rope height, I know this might not be so simple to do tho. Ive been thinking of maybe having rope of max length and lifting it above hand while lifting objects. The problem might be how rope-crane joint might react to change, and also visual synchronization. I use newton2. Any ideas/ suggestions? Thank you.
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Re: Dynamic scaling of body (or faking it)

Postby Julio Jerez » Sun Sep 09, 2012 4:51 pm

Only Newton core 300 supports general scaling.

newton 200 supports limited scaling using the collision modifier shape,
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