basicaly, i encounter another error adding this code from another tuto.
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//set up default material for newton
int nDefaultMaterialID=NewtonMaterialGetDefaultGroupID(nWorld);
NewtonMaterialSetDefaultFriction (nWorld,nDefaultMaterialID,nDefaultMaterialID,0.8f,0.4f);
NewtonMaterialSetDefaultElasticity (nWorld,nDefaultMaterialID,nDefaultMaterialID,0.3f);
NewtonMaterialSetDefaultSoftness (nWorld,nDefaultMaterialID,nDefaultMaterialID,0.05f);
NewtonMaterialSetCollisionCallback (nWorld,nDefaultMaterialID,nDefaultMaterialID,NULL,NULL,NULL);
adding that give me this result when lauching the .exe
http://hpics.li/3524107
in english it mean something like "the procedure entry point GetThreadID isnt found in the DLL KERNEL32.dll"
im using windows XP pro SP3 and i try to use newton core 300.
and i would like to know if there are some little tuto about using core 300.
i will tell you what im doing so i think you can give me better advices or direction.
here is my starting point :
http://www.fileden.com/files/2006/6/21/ ... _start.zip
its just a terrain and a little ninja, you control the camera with the mouse and move the ninja with ZSQD (or WSAD since im french), made with irrlicht 1.7.3. the windows caption give fps and a little debug window give the number of triangle of the ninja and the terrrain. (the main.cpp is included in the zip)
what i would like to do now is some animated and textured ragdoll to get collision response directly from the ragdoll poly and try to use those collision response in a client-server executable using raknet. (having my terrain as ground of course)
i found this little engine on the net that i found very interesting
http://www.rowlhouse.co.uk/jiggle/
but im too much of beginner to implement it in my project so i try to use newton.
newton seem cool to me and from what i read on the forum, the dev is working on puting IK in the engine and it interested me as well.
my problem is that each time i try a tuto, it never use the same way to do things so i kinda get confused from tuto to tuto and dont understand anything at all in the end...
could someone tell me the requierement in newton for what i want to do ?
i mean, im using visual c++ express 2010, all core 300 .lib seem to have compiled without problems wiht the help of included project files. i understood that NewtonWorld* nWorld=NewtonCreate(); initialize my pointer for the newton environment but after this step, i never got anything to work and my last try is actualy the beginning of the post...
so i kinda give up on all those tutos i basicaly would like to know the fonction i will need and the stuff that are essential to have newton working. i think that from that i could understand fonctions dependancies with the wiki API or ask help here as well if i dont understand something anyway...
can someone help me ?