excessive time for building collision tree

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Re: excessive time for building collision tree

Postby Bird » Mon Oct 22, 2012 6:19 pm

does the lighwave scene works if CCD if off, in lighwave

No. it doesn't.

Here's a simple scene. http://www.hurleyworks.com/downloads/SimpleCCD.zip

In LW, the thin cylinder body falls right through the bottom of the static container mesh.
In Sandbox, the cylinder hits the bottom of the container and bounces up, just like it's supposed to.

In my createRigidBody() function I make this call. Is that all that's needed to turn on CCD?

Code: Select all
// set continue collision mode on all dynamics bodies
if( pBody->bodyDesc.mass > 0.0 )
  NewtonBodySetContinuousCollisionMode(body, 1);


-Bird
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Re: excessive time for building collision tree

Postby Julio Jerez » Mon Oct 22, 2012 6:28 pm

Bird wrote:
Code: Select all
// set continue collision mode on all dynamics bodies
if( pBody->bodyDesc.mass > 0.0 )
  NewtonBodySetContinuousCollisionMode(body, 1);

-Bird


yesy this is correct, that should work.
I will check the scane tonight
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