Newton vs Physx

A place to discuss everything related to Newton Dynamics.

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Re: Newton vs Physx

Postby zak » Thu Jun 20, 2013 11:49 am

I agree.
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Re: Newton vs Physx

Postby JoeJ » Thu Jun 20, 2013 12:14 pm

The more boxes you use, the more boring your stuff is - most probably.
To use physics for real interesting stuff, you'll use a smaller number of bodies requireing robust physics.
For me Newton is the only physics engine that 'really works'.
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