A place to discuss everything related to Newton Dynamics.
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by MeltingPlastic » Sat Feb 22, 2014 4:40 pm
Is it possible to add a compound collision structure to another compound collision structure in newton 3?
I am trying to get 2 complex bodies to "merge" into one single body during runtime. so I need to add the compound collision of one body to the collision of the other.
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MeltingPlastic
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by Julio Jerez » Sat Feb 22, 2014 5:13 pm
no, compound do not take compound as child. but you can iterate over all the children of a compound and add then to the other compound.
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