A place to discuss everything related to Newton Dynamics.
Moderators: Sascha Willems, walaber
by pHySiQuE » Tue Nov 18, 2014 6:47 pm
Is there any fast-track method of generating a polymesh collision in Newton, specifically for build Minecraft-like worlds? My users report the collision tree generation is not fast enough to do without running it on a separate thread.
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pHySiQuE
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by Julio Jerez » Wed Nov 19, 2014 12:29 am
what is a polymesh?
collision trees are not good for that, however user collision is.
The terrain use the uses the user collision.
you just pass the faces that interest the aabb in a call back.
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Julio Jerez
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