Fast dynamic polymesh generation?

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Fast dynamic polymesh generation?

Postby pHySiQuE » Tue Nov 18, 2014 6:47 pm

Is there any fast-track method of generating a polymesh collision in Newton, specifically for build Minecraft-like worlds? My users report the collision tree generation is not fast enough to do without running it on a separate thread.
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Re: Fast dynamic polymesh generation?

Postby Julio Jerez » Wed Nov 19, 2014 12:29 am

what is a polymesh?

collision trees are not good for that, however user collision is.
The terrain use the uses the user collision.

you just pass the faces that interest the aabb in a call back.
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