Does Newton have any function for drawing collision primitives? I have looked around the codebase and the wiki, but all I could find was code adding triangles to a user-defined mesh. I want to be able to populate a VAO and draw the primitives as accurately as possible.
It would be easy to simply load an external 3d model and draw it as such, but any difference between the loaded model and the actual collision shape would make things more difficult down the road, when trying to figure out why things aren't working properly.

I know that with Bullet, the user simply overrides a drawLine() function, but I'd rather use Newton. If such a feature is not a core part of the library, could Julio pretty please implement it?
Thanks!
Colin