great day of mine registering this really great forum.
first, i'd like to thank julio, wallaber, and pjani ( pardon me if i forgot some

im going to introduce myself :
im an indie dev ( understand i do my stuff on my own, a big part for my own fun and the other for fun too


currently i'm using NGD 2.18 + ogrenewt from the svn which has been updated to support archemedia 2.18 by kallaspirit ( thanks man too


in the past years i found all my answers here, but couldnt figure out this one which i find rather simple : what's the difference between raycast and multibody vehicles
what i was able to understand by few pieces of infos i could grab, raycast is used for simulating suspension, that's all ^^
but with raycast bodies when i shoot or they get in contact with another body the wheels are not collidable.
is this my fault ? like i mis-setup some parts
so i was wondering which from raycast to multibody is the best solution, maybe neither, it just depends on what ur expecting ?!
also i was surprised to see disappear the OgreNewt::Vehicle class maybe it will come back from deadland ?! ^^
anyway feel free to answer or not if uve got some time reading this ebook ^^
thanks in advance
[Edit] : Yeah and pardon me too if i posted this in the wrong forum, maybe a moderator could move it to an appropriate place ?!
[Edit2] : I deleted some part because i answered myself

Cya,
DarkBoss