Moderators: Sascha Willems, walaber
Delfi wrote:melven wrote:First of all: beta 2.01 seems nice!
But I have a strange bug in my app:
With the beta 2.01 objects move with exactly the double of the velocity they have (the velocity is correct, it's like the time is running twice as fast). I managed to "correct" the behavior by scaling the time by 0.5. With beta 2.00 it worked correctly.
I have to report i am getting this same problem, my cars, actors, everything goes twice as fast in 2.01 when the bodies are in contact with a trimesh / ground, more contacts with trimesh appears to speed things up exponentially.!
I am also having a old raycast issue which was in beta19 which must have silently returned in some 2.0 revision, this raycast bug also happens with 2.01, i made a video of it:
http://mathpudding.com/tdc/nbug2.avi
Delfi wrote:you could try using SDL which offers a cross platform opengl context that is very simplistic , but it has no gui support however you could use something like "ant tweak bar": http://www.antisphere.com/Wiki/tools:anttweakbar
KiwiCoder wrote:Thanks - Just downloaded the Mac version, it compiles fine, but the program doesn't start;
it is still searching for the custom frameworks at some custom location:
dyld: Library not loaded: /Users/luke/Library/Frameworks/GLUI.framework/Versions/A/GLUI
Also, should the GLUT framework be included? It's already in /system/library/frameworks..
Or is the GLUT required by the demo a newer one?
Cheers,
KC
KiwiCoder wrote: http://glui.darwinports.com
Also is this the first time you get to watch the Mac demos?
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