A place to discuss everything related to Newton Dynamics.
Moderators: Sascha Willems, walaber
by SFCBias » Wed Sep 07, 2011 10:32 pm
-.- geez, thanks. I'm using my own implementation of copied pointers and for some reason when i initialized the physics manager, i used the copy constructor, which calls the destructor of the first object which destroys the NewtonWorld pointer. If you wouldn't have mentioned the NewtonWorld, i NEVER would have found this error. It works perfectly now. Thank you.
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SFCBias
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