Crash in deserialize

A place to discuss everything related to Newton Dynamics.

Moderators: Sascha Willems, walaber

Re: Crash in deserialize

Postby SFCBias » Wed Sep 07, 2011 10:32 pm

-.- geez, thanks. I'm using my own implementation of copied pointers and for some reason when i initialized the physics manager, i used the copy constructor, which calls the destructor of the first object which destroys the NewtonWorld pointer. If you wouldn't have mentioned the NewtonWorld, i NEVER would have found this error. It works perfectly now. Thank you.
SFCBias
 
Posts: 54
Joined: Tue Jun 22, 2010 12:40 am
Location: Hephzibah,GA

Previous

Return to General Discussion

Who is online

Users browsing this forum: No registered users and 2 guests