A place to discuss everything related to Newton Dynamics.
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by Julio Jerez » Fri Feb 25, 2011 11:08 am
but how do I apply the patch?
I click apply patch nothing happens, I am confused
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Julio Jerez
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by thedmd » Fri Feb 25, 2011 2:35 pm
Open folder with newton working copy, right click, "tortoise svn" -> "check for modifications". If patch is applied, tortoise will show you folders as modified.
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thedmd
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by Julio Jerez » Fri Feb 25, 2011 3:06 pm
when I do that and it says there are not changes.
How do the file you'd sent me gets applied to the database?
the other file when I call apply patch show the files wer ethe chnage happens, buy this one shows nothing.
every thing is blank
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Julio Jerez
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by thedmd » Fri Feb 25, 2011 3:23 pm
Wow. Indeed previous patch does not work. Can you try this one.
- Attachments
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ignore2.7z
- Updated patch.
- (381 Bytes) Downloaded 143 times
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thedmd
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by Julio Jerez » Fri Feb 25, 2011 3:50 pm
I think it is still wrong. this is what I am doing:
-I unpack the file and I see a file names: ignored2.diff
-I right click in newton-dynamics and click on TorstoiSVN
-then I select apply patch.
-I find the file: ignored2.diff an double click on it.
-The I get a window with three panes, by they are all blank and I do not know what to do.
the other Patch you sent me I did the same by I see a small window the list of the changed files,
each file si black indication than the integration was successful, I select then all and double click and accept the merge, the I can check then back in.
The patch does not let me do any of that.
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Julio Jerez
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by thedmd » Fri Feb 25, 2011 4:05 pm
Ech, I do not know why this does not work.
What I did is simply set svn:ignore property to
*.mode1v3
*.pbxuser
for every folder with .xcodeproj.
And svn:ignore property to:
build
for every folder with contain .xcodeproj folder.
Diff's do not work this time. : /
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thedmd
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by thedmd » Fri Feb 25, 2011 5:12 pm
Long post reply:
Good presentation give users key for the first impression. It is worth to spend a few hours to tune details.
Maybe Alchemedia may serve as remote physics debugger instead of launching external viewers?
Well, in case of Windows game loop drain all awailable CPU power if it is not blocked by wait commands. So in the result, OS responsivnes may be decreased.
There is not WM_IDLE event defined in WinAPI. That is what I was takling about.
I see you point with analogy to beginnings of the computer graphics. More advanced solutions require more advanced tools. Newbies sill will need a path from very basics to advanced stuff.
I did noticed Blender plugin, but I do not use it.
I like the idea to use Lua. More, whole plan sound nice. I will look at Blender plugin to see what exactly you have in mind wile talking about scenes.
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thedmd
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by Julio Jerez » Fri Feb 25, 2011 5:24 pm
so basically whe teh pathc does is delete this files from all Mac projects?
*.mode1v3
*.pbxuser
if this is that right?
I will just do that tonight.
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Julio Jerez
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by thedmd » Fri Feb 25, 2011 7:01 pm
No. Not delete. It only says to SVN "don't put those files on repository". They will not be visible to SVN aby more (unless you check "show ignored files").
Ignores does not prevent you from adding those files, just hides them. If such files already are on repository, they will not be deleted, you will need to delete them manually.
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thedmd
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by Julio Jerez » Fri Feb 25, 2011 7:21 pm
but what is the harm of simple deleting them?
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Julio Jerez
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by thedmd » Fri Feb 25, 2011 7:58 pm
There is no harm. The difference is your settings will not be stored on SVN (window placement, opened folders, etc.)
By adding ignores SVN doesn't propose you to commit or add those files again.
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thedmd
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by Cannos » Fri Mar 04, 2011 4:54 pm
I just wanted to see what the current state of the iPhone build is, has anyone had a chance to make it? I tried last week and must have had something wrong because the library size was way too big.
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