JoeJ wrote:Julio works on some ArticulatedTransformManager that will even improve robustnes.
AFAIK this is not yet finished and may make the ragdoll demo code look unnecessary complex at the moment.
yes I know of the degree of complexity

, this si the dilemma that I face all the time. most people come to Newton because aft the buy of the propaganda started by dishonest self appointed experts like
Adrian Boing and mr Kenneth Bodin Holmlund form Virtual Reality Lab, which has being perpetuated on form like Ogre, Irrlicth and Game developer.net
But Newton is more complex that people give credit for and it I sonly when you use it that you can se how different it is.
This is why I am working on the editor, so that people can use the powerful features, and I can be free to do the programing of more advance features. WE have ot face reality and
accept that some thong are just more complex.
Take a look at this article recommendation for these self appointed expert from gamedev.net
http://www.gamedev.net/topic/628765-what-physics-engine-is-better/This moron is a moderator and this is what he said.
Krohm Crossbones+...
Newton has extreme issues with determinism. Or at least it had issues last time I checked their provided demos. And if they cannot be deterministic... well, you get the idea.
Newton is still fairly good, it has a lot of features which seems to be beginner-oriented. I like it but still without determinism... no way.
So the real battle is Bullet, PhysX, Havok.
I cannot say much about Havok. It seems you're supposed to pay for it.
PhysX appears to be better performing in general (on NV cards), it has more features (such as SPH and built-in destruction). The license is a bit odd.
Bullet is opensource and license is very clear (zlib). It's a bit rough here and there and although the API often does not support this or that, extra code is provided to help users in working around the limitation. For example, Bullet does not have destruction built in but it comes with extra code to support it. The code is not ready to go IMHO but a very good starting point. In general I think the maintainer is doing an excellent job at growing the library in a "clear" way. I'm not up to date with the new GPU-assisted OpenCL solver but it sounds very promising.
and there are more. This moron consider Open Source on some library a really good feature, but Open source in Newton is not
These are people of course AMD, Nvidea, Intel, Havok do paid advertisement in Game develop.net, there to do a hit job o Newton
Nvidea has a tool the that call PEEL, the write to compare Physics performed and accuracy. and the test again Bullet, Havok, and the release some preliminary reports.
They were trying to integrate Newton in that too but after some effort there could no get anything done. They were try to use Newton as if it was PhysX or bullet, but newton is very different
Everything was a complete disaster.
One of their senior guy contacted me at my work so that I integrated Newton to Nvidea Tool myself.
They game me the toll under NDA, and the promise that they will release the result. I guess because the thught that is was going to be a blow out.
I integrate Newton 3.10 in a couple of week, and when the got there results, Netwon kick the Ass of PhysX, Bullet and Havok in every aspect. but most importantly it beat PhysX 3.31 in all counts.
Next Email I get was a Email of praising Newton but unfortunately they were not going to be able to publish the result.
It made me very upset and I poste on their forum, asking why the so no release the Results. the reposed was a assault for the cheerleader. and some email of warnings.
do you ever believe three people are playing a once, three people are ruthless.