:lol:Sweenie wrote:Couldn't steer it though so i tried to drag it with the mouse, but the mousepicking still generates absurd amounts of force i guess so i managed to rip the treads off. Awesome work

hey Sweenie do you remember when you where asking a mode that can mix exact solve with
an we add in per island threshold size?
well this is the generalization, if you apply that to the vehicle model that you were making it should give you all you where expecting and I believe even more.
Yes in the demo steering is a problem, in has to do with the friction model. Basically I have to add a callback to align the tangent direction other with the keep getting aligning to the diction o motion and prevent the hold th9ong from turning at all.
Also the side friction should be lower, suspect that is real life track are designed is such way the side area if less that the area on the direction of motion other wise turn is very inefficient.
I will try some of those tricks tomorrow. But so far this is just a matter of modeling.