- create convex hull modifier out of the box collision
- scale the modifier in any axis using NewtonConvexHullModifierSetMatrix()
- create a body using the modifer
- set the mass of the body to 0
This creates some sort of collision bug - other objects behave very strangely when colliding with the modifier body. For example, they can collide with one side of it, but clip into the other side, and the scale is not taken into account (as if the collision is the same size as it originally was), etc. If the body is non-zero mass, then it behaves and collides correctly. Any ideas?
