tiresius wrote:So is the iterative solver in 2.0 one that is industry-standard?
what does that means?
tiresius wrote:Oh and do you know of a good Physics Book for beginner that covers Rigid Body physics well? The ones I have from high school only gloss over rigid bodies and collision.
well there are mathematical concepts, specially in Linear programming, that you need tha you can only get in a graduate school,
High Scholl teaches what need to teach the fundamental principles of Newtonian physics, and math.
It is those basics principles that rule any physical process, but you need the language of Math to put them together.
You can check the internet for paper but in my opinion that does more harm than good to a person who is no prepared to understand why the paper is doing and if it right or wrong.
Usually those paper do some Heresy to the laws of Physics and get something that works fine in some particular case, but fail everywhere else.
When some popular self appointed expert, usefully poor informed in Math and Physics, take one of those paper and make some demo, it take the internet like a storm.
These pseudo laws replace for the real laws of Physics until that stuff start to get stress tested and fail miserably.
This is how we got stuff like Shock Propagation way, Impulse Base physics, Position Correction, Clip Impulse, and another whole bunch of some other non sense.
There truth is that at simple as the laws you are learning in school look to you, those are the Law I use for Newton.
-Force equal Mass time acceleration
-Law of Inertia or Conservation of Momentum
-Principle of Action Reaction.
The different is that you need and advance class in Linear programming to see how they get applied to the problem of multi body dynamics.
My suggestion is this.
Take your time, learn the basics of Math and Physics, you will need the simple thong to go to the more advance thing.
for example if I tell you to calculate a optimal mix of of ingredient for a nutrition supplement given the protein contain and the cost.
This is a typical problem you will se as you start learning advance linear programming.
You will say what does tha have to do with physics?
well it turns out that the Mathematics formation that solve the nutritional problem, also solves the rigid body problem.
but the nutritional problem is intuitive and it is used for learning a branch of mathematic called Constrained optimizations which is at the core of solve physics problems.
Take your time learn the basics, and believe in time if you apply yourself and with teh advances of computers, you will know stuff I can only dream off.