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by KingSnail » Sat Apr 30, 2011 1:11 pm
Hey Julio,
I took your recommendation and had a look a dSimulation and dThread and indeed it solved the problem I had before (with timestep)
but I had to compile dThread and change private to public and put a new line
m_taskSuspendedCount = 0;
before launching thread.
otherwise the thread was stuck in a yield loop. it seems that dThread is constructed with m_taskSuspendedCount(1) as default.
If this is not a bug and I was doing something wrong then please delete this thread.
Working on an MMORPG powered by Newton Dynamics.
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KingSnail
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by Julio Jerez » Sat Apr 30, 2011 2:42 pm
It is alright to change it to so wjat you want.
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Julio Jerez
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