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by Slick » Sat Jul 02, 2011 5:38 pm
I am struggling with trying to work out which collision item within a compound collision has been hit when the contactcallback is called.
I seem to just get the ID for the compoundcollsion object itself.
Should I be trying NewtonMaterialGetBodyCollisionID or something?
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Slick
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by Slick » Sat Jul 02, 2011 5:46 pm
I think I finally just answered my own question.
It does appear that
NewtonMaterialGetBodyCollisionID is the correct call to identify which sub collision piece of your compound collision object has been hit.
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Slick
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- Posts: 330
- Joined: Sat Feb 07, 2004 7:24 pm
- Location: LA last and France now
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