Liquids

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Liquids

Postby perkins » Sat Dec 24, 2011 9:53 pm

I'm working on a project that needs to be able to calculate fluid (gas and liquid) behaviour. I'll probably implement my own library to get it close enough, since I am striking out on finding a physics engine that does it well. So I guess I'm putting in a request for an integrated liquid physics engine, or for someone to point me to one that already works well with Newton.
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Re: Liquids

Postby JernejL » Sun Dec 25, 2011 7:51 pm

There is a lot more than just buoyancy for proper liquid simulation, you'd need proper aerodynamics and water flow modelling, i'm not sure any engine does it at this kind of level, but if you work on this then i am sure that julio would appreciate any help you make in extending newton for liquid simulations.
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