Ok I am strating to add the collison policy for kinematic bodies,
this is what I have in mind
-Kinematic bodies can only have convex or Compound collision shape, unpredictable results will happen if a kinematic body has a collision mesh or scene collision attach to it
-Kinematic bodies with a collidable collision shape behave as a static body
-Kinematic bodies with a non collidable collision shape generate collision pairs those paiar do not calculate collision contacts, bascially these make efficient triggersc
please tell me if this satifcactory
Neo, yes you need to use the classes, tehhy are vert eassy to use.
I have to do that because, it is too complicater to have a static and dll link in teh same library, class do no like to have meneber varible to have dynmaics link, and
the classes use othe classes as member,
Instead I will make a separate DLL similar to teh Newton.dd whicj is a C wraper over tge dWorld class in the newton world.
the changes to use the joint class are very minor.