A place to discuss everything related to Newton Dynamics.
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by hamsterexplosion » Sun Nov 03, 2013 5:14 pm
the whole simulation runs ok, but on exit, when i call NewtonDestroy it brakes. what could be the cause?
neglecting NewtonDestroy function removes this break, but is that ok not to destroy it?
here's call stack:
- Code: Select all
The Game.exe!ptw32_new() Line 84 + 0x2 bytes C
The Game.exe!pthread_self() Line 83 + 0x5 bytes C
The Game.exe!pthread_join(ptw32_handle_t thread={...}, void * * value_ptr=0x00000000) Line 115 C
The Game.exe!dgThread::Close() Line 200 + 0xf bytes C++
The Game.exe!dgWorld::~dgWorld() Line 322 C++
The Game.exe!Newton::`scalar deleting destructor'() + 0x8 bytes C++
The Game.exe!NewtonDestroy(const NewtonWorld * const newtonWorld=0x02e30460) Line 204 C++
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hamsterexplosion
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by Julio Jerez » Sun Nov 03, 2013 5:28 pm
that kind of error happen when you mismatch windows libraries. all the project have all of the library types. use the one that matches your project
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Julio Jerez
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