pingpongduo wrote:Just did and checked it out, now I see what you did. From playing with the demo, I realized that depending upon which box is the parent, will determine how the constraint behaves.
when any o fteh tow bodies is not NULL, It should not make any different which body is the parent of the child
pingpongduo wrote:If you grab one of the boxes with the mouse and cause it to stand on one of its side, it causes the other box to hover in mid air. How can this behavior be removed?
can you make a youtube video so that I can see what you mean, I do not see any hovering effect.
do you meak that if one biody is on top of the other, teh body on top hover? if thsi si what you mean that is correct, whe that happen the body can not fall,
it will move to one side flowing a pendum property, whi is on teh apet teh veloicity will ve zero, and is will game speed only if is sufficent far from the apex.
please make a youtube video.
also try what joe sugected, it make make a better ditribution of the error violations.
@Joe, you say remove the two rows, I thonk taht doin that will no inforce the distance,
unless he want to only inforce the projection of the disatance along one direction, in which case i misundetood the problem
and it will be a very different joint