Flipped Bodies

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Flipped Bodies

Postby AntonSynytsia » Thu Feb 26, 2015 6:57 pm

How well does newton consider flipped bodies? In this video, the object initially starts with a flipped matrix:
xaxis: [-1,0,0]
yaxis: [0,1,0]
zaxis: [0,0,1]
position: [2.54m,0,0]

The objects is falling with normal flipped matrix, but when it collides or is dragged it unflips.
Is it possible to make the body remain flipped unless user manually changes matrix to un-flipped?
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Re: Flipped Bodies

Postby Julio Jerez » Thu Feb 26, 2015 9:10 pm

leads to unpredictable results. The engine do not support matrix with the negative determinates. in any way. In debug mode you should get an assert
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Re: Flipped Bodies

Postby AntonSynytsia » Fri Feb 27, 2015 12:13 am

Okay, thank you.
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