So I have some code that uses NewtonBodySetOmega to quickly orient a body to face a certain direction, but it doesn't do what I want exactly
The Y component of the omega vector is about the world-space Y vector. What I WANT to do is provide a rotation about an arbitrary vector (which will be the object-local up vector) to spin the vehicle around its own up axis.
Given a dTheta and an arbitrary world-space vector, now do I derive the 3 separate omega values about the fixed orthogonal global axes?