A place to discuss everything related to Newton Dynamics.
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by lperkins2 » Wed Jan 20, 2016 2:17 am
Is there an easy way to have Newton offload a portion of its workload to an NVidia GPU?
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lperkins2
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by Jop » Tue May 03, 2016 1:19 pm
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Jop
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by JoeJ » Tue May 03, 2016 3:39 pm
What would you guys expect from Newton on GPU,
in what situation do you get performance limits?
The only things that would make sense to me would be cloth, soft bodies and particles.
But they are not there yet.
But even if, it would require a lot of sync and transfer probably killing any gain and just hurting graphics performance.
E.g. you'd decide to use OpenCL to support any hardware, but you can't access it's GPU memory from Vulkan. Khronos currently sees no need for this, because you could use it's compute shaders (which is not on par with OpenCL yet).
But then if you do so, DirectX users won't be happy. Ok, do it for DirectX compute too - it's similar. And a third time for OpenGL - can reuse Vulkan shaders. There should be no need for Metal support, right?
I can only get the conclusion that such features are in the resposibility of the graphics engine developer - they are easy to do in comparision to rigid body physics.
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JoeJ
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